Initial commit - Fresh Unity project layout
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54
.gitignore
vendored
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54
.gitignore
vendored
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# ==========================================
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# Unity Temporary & Generated Folders
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# ==========================================
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/[L|l]ibrary/
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/[T|t]emp/
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/[O|o]bj/
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/[B|b]uild/
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/[B|b]uilds/
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/[L|l]ogs/
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/[U|u]ser[S|s]ettings/
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/[M|m]emoryCaptures/
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# Asset Store Tools & Cache
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/[A|a]ssets/AssetStoreTools*
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# ==========================================
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# IDE & Code Editor Files (VS / VS Code)
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# ==========================================
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.vs/
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.vscode/
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/*.csproj
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/*.unityproj
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/*.sln
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/*.suo
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/*.user
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/*.userprefs
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/*.pidb
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/*.booproj
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/*.svd
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/*.pdb
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/*.opendb
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/*.idb
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# ==========================================
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# OS Generated Files
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# ==========================================
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.DS_Store
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Thumbs.db
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ehthumbs.db
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[D|d]esktop.ini
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# ==========================================
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# Native Build Outputs & Logs
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# ==========================================
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*.apk
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*.aab
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*.unitypackage
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*.log
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# ==========================================
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# Crash Reports & Memory Dumps
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# ==========================================
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sysinfo.txt
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*.stackdump
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6
.vsconfig
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6
.vsconfig
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{
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"version": "1.0",
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"components": [
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"Microsoft.VisualStudio.Workload.ManagedGame"
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]
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}
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1057
Assets/InputSystem_Actions.inputactions
Normal file
1057
Assets/InputSystem_Actions.inputactions
Normal file
File diff suppressed because it is too large
Load Diff
14
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BIN
Assets/Readme.asset
(Stored with Git LFS)
Normal file
BIN
Assets/Readme.asset
(Stored with Git LFS)
Normal file
Binary file not shown.
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7
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Assets/Settings/DefaultVolumeProfile.asset
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Assets/Settings/DefaultVolumeProfile.asset
(Stored with Git LFS)
Normal file
Binary file not shown.
8
Assets/Settings/DefaultVolumeProfile.asset.meta
Normal file
8
Assets/Settings/DefaultVolumeProfile.asset.meta
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(Stored with Git LFS)
Normal file
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(Stored with Git LFS)
Normal file
Binary file not shown.
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Assets/Settings/Mobile_RPAsset.asset.meta
Normal file
8
Assets/Settings/Mobile_RPAsset.asset.meta
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Assets/Settings/Mobile_Renderer.asset
(Stored with Git LFS)
Normal file
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(Stored with Git LFS)
Normal file
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8
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Normal file
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Assets/Settings/PC_RPAsset.asset
(Stored with Git LFS)
Normal file
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(Stored with Git LFS)
Normal file
Binary file not shown.
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Normal file
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Assets/Settings/PC_Renderer.asset
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Normal file
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(Stored with Git LFS)
Normal file
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Normal file
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Assets/Settings/SampleSceneProfile.asset
(Stored with Git LFS)
Normal file
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(Stored with Git LFS)
Normal file
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Normal file
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8
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9
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128
Assets/TutorialInfo/Editor/ReadmeEditor.cs
Normal file
128
Assets/TutorialInfo/Editor/ReadmeEditor.cs
Normal file
@ -0,0 +1,128 @@
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||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.IO;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
[CustomEditor(typeof(Readme))]
|
||||
[InitializeOnLoad]
|
||||
sealed class ReadmeEditor : Editor
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{
|
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static readonly string k_ShowedReadmeSessionStateName = "ReadmeEditor.showedReadme";
|
||||
static readonly string k_ReadmeSourceDirectory = "Assets/TutorialInfo";
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static ReadmeEditor()
|
||||
=> EditorApplication.delayCall += SelectReadmeAutomatically;
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||||
|
||||
static void SelectReadmeAutomatically()
|
||||
{
|
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if (!SessionState.GetBool(k_ShowedReadmeSessionStateName, false))
|
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{
|
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var readme = SelectReadme();
|
||||
SessionState.SetBool(k_ShowedReadmeSessionStateName, true);
|
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|
||||
if (readme && !readme.loadedLayout)
|
||||
{
|
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EditorUtility.LoadWindowLayout(Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"));
|
||||
readme.loadedLayout = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static Readme SelectReadme()
|
||||
{
|
||||
var ids = AssetDatabase.FindAssets("Readme t:Readme");
|
||||
if (ids.Length != 1)
|
||||
{
|
||||
Debug.Log("Couldn't find a readme");
|
||||
return null;
|
||||
}
|
||||
|
||||
var readmeObject = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(ids[0]));
|
||||
Selection.objects = new UnityEngine.Object[] { readmeObject };
|
||||
return (Readme)readmeObject;
|
||||
}
|
||||
|
||||
void RemoveTutorial()
|
||||
{
|
||||
if (EditorUtility.DisplayDialog("Remove Readme Assets",
|
||||
|
||||
$"All contents under {k_ReadmeSourceDirectory} will be removed, are you sure you want to proceed?",
|
||||
"Proceed",
|
||||
"Cancel"))
|
||||
{
|
||||
if (Directory.Exists(k_ReadmeSourceDirectory))
|
||||
{
|
||||
FileUtil.DeleteFileOrDirectory(k_ReadmeSourceDirectory);
|
||||
FileUtil.DeleteFileOrDirectory(k_ReadmeSourceDirectory + ".meta");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log($"Could not find the Readme folder at {k_ReadmeSourceDirectory}");
|
||||
}
|
||||
|
||||
var readmeAsset = SelectReadme();
|
||||
if (readmeAsset != null)
|
||||
{
|
||||
var path = AssetDatabase.GetAssetPath(readmeAsset);
|
||||
FileUtil.DeleteFileOrDirectory(path + ".meta");
|
||||
FileUtil.DeleteFileOrDirectory(path);
|
||||
}
|
||||
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
}
|
||||
|
||||
//Remove ImGUI
|
||||
protected sealed override void OnHeaderGUI() { }
|
||||
public sealed override void OnInspectorGUI() { }
|
||||
|
||||
public override VisualElement CreateInspectorGUI()
|
||||
{
|
||||
var readme = (Readme)target;
|
||||
|
||||
VisualElement root = new();
|
||||
root.styleSheets.Add(readme.commonStyle);
|
||||
root.styleSheets.Add(EditorGUIUtility.isProSkin ? readme.darkStyle : readme.lightStyle);
|
||||
|
||||
VisualElement ChainWithClass(VisualElement created, string className)
|
||||
{
|
||||
created.AddToClassList(className);
|
||||
return created;
|
||||
}
|
||||
|
||||
//Header
|
||||
VisualElement title = new();
|
||||
title.AddToClassList("title");
|
||||
title.Add(ChainWithClass(new Image() { image = readme.icon }, "title__icon"));
|
||||
title.Add(ChainWithClass(new Label(readme.title), "title__text"));
|
||||
root.Add(title);
|
||||
|
||||
//Content
|
||||
foreach (var section in readme.sections)
|
||||
{
|
||||
VisualElement part = new();
|
||||
part.AddToClassList("section");
|
||||
|
||||
if (!string.IsNullOrEmpty(section.heading))
|
||||
part.Add(ChainWithClass(new Label(section.heading), "section__header"));
|
||||
|
||||
if (!string.IsNullOrEmpty(section.text))
|
||||
part.Add(ChainWithClass(new Label(section.text), "section__body"));
|
||||
|
||||
if (!string.IsNullOrEmpty(section.linkText))
|
||||
{
|
||||
var link = ChainWithClass(new Label(section.linkText), "section__link");
|
||||
link.RegisterCallback<ClickEvent>(evt => Application.OpenURL(section.url));
|
||||
part.Add(link);
|
||||
}
|
||||
|
||||
root.Add(part);
|
||||
}
|
||||
|
||||
var button = new Button(RemoveTutorial) { text = "Remove Readme Assets" };
|
||||
button.AddToClassList("remove-readme-button");
|
||||
root.Add(button);
|
||||
|
||||
return root;
|
||||
}
|
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}
|
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12
Assets/TutorialInfo/Editor/ReadmeEditor.cs.meta
Normal file
12
Assets/TutorialInfo/Editor/ReadmeEditor.cs.meta
Normal file
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userData:
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assetBundleVariant:
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9
Assets/TutorialInfo/Icons.meta
Normal file
9
Assets/TutorialInfo/Icons.meta
Normal file
@ -0,0 +1,9 @@
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assetBundleVariant:
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Assets/TutorialInfo/Icons/URP.png
(Stored with Git LFS)
Normal file
BIN
Assets/TutorialInfo/Icons/URP.png
(Stored with Git LFS)
Normal file
Binary file not shown.
134
Assets/TutorialInfo/Icons/URP.png.meta
Normal file
134
Assets/TutorialInfo/Icons/URP.png.meta
Normal file
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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spriteTessellationDetail: -1
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textureType: 2
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: Standalone
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: Android
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8
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20
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20
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Normal file
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using System;
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using UnityEngine;
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public class Readme : ScriptableObject
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12
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9
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75
Assets/TutorialInfo/StyleSheets/ReadmeEditor.uss
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75
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11
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11
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50
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Normal file
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478
Packages/packages-lock.json
Normal file
478
Packages/packages-lock.json
Normal file
@ -0,0 +1,478 @@
|
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{
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"dependencies": {
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ProjectSettings/AudioManager.asset
(Stored with Git LFS)
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BIN
ProjectSettings/AudioManager.asset
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BIN
ProjectSettings/ClusterInputManager.asset
(Stored with Git LFS)
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ProjectSettings/ClusterInputManager.asset
(Stored with Git LFS)
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ProjectSettings/DynamicsManager.asset
(Stored with Git LFS)
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ProjectSettings/DynamicsManager.asset
(Stored with Git LFS)
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ProjectSettings/EditorBuildSettings.asset
(Stored with Git LFS)
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ProjectSettings/EditorBuildSettings.asset
(Stored with Git LFS)
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ProjectSettings/EditorSettings.asset
(Stored with Git LFS)
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ProjectSettings/EditorSettings.asset
(Stored with Git LFS)
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ProjectSettings/GraphicsSettings.asset
(Stored with Git LFS)
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ProjectSettings/GraphicsSettings.asset
(Stored with Git LFS)
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ProjectSettings/InputManager.asset
(Stored with Git LFS)
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ProjectSettings/InputManager.asset
(Stored with Git LFS)
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ProjectSettings/MemorySettings.asset
(Stored with Git LFS)
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ProjectSettings/MemorySettings.asset
(Stored with Git LFS)
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ProjectSettings/MultiplayerManager.asset
(Stored with Git LFS)
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ProjectSettings/MultiplayerManager.asset
(Stored with Git LFS)
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ProjectSettings/NavMeshAreas.asset
(Stored with Git LFS)
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ProjectSettings/NavMeshAreas.asset
(Stored with Git LFS)
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ProjectSettings/PackageManagerSettings.asset
(Stored with Git LFS)
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ProjectSettings/PackageManagerSettings.asset
(Stored with Git LFS)
Normal file
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ProjectSettings/Physics2DSettings.asset
(Stored with Git LFS)
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ProjectSettings/Physics2DSettings.asset
(Stored with Git LFS)
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BIN
ProjectSettings/PhysicsCoreProjectSettings2D.asset
(Stored with Git LFS)
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ProjectSettings/PhysicsCoreProjectSettings2D.asset
(Stored with Git LFS)
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BIN
ProjectSettings/PresetManager.asset
(Stored with Git LFS)
Normal file
BIN
ProjectSettings/PresetManager.asset
(Stored with Git LFS)
Normal file
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BIN
ProjectSettings/ProjectAuditorSettings.asset
(Stored with Git LFS)
Normal file
BIN
ProjectSettings/ProjectAuditorSettings.asset
(Stored with Git LFS)
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BIN
ProjectSettings/ProjectSettings.asset
(Stored with Git LFS)
Normal file
BIN
ProjectSettings/ProjectSettings.asset
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m_EditorVersion: 6000.6.4f1
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m_EditorVersionWithRevision: 6000.6.4f1 (12bfff696524)
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ProjectSettings/QualitySettings.asset
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121
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121
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{
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"templatePinStates": [],
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"dependencyTypeInfos": [
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"userAdded": false,
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"defaultInstantiationMode": 0
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"defaultInstantiationMode": 1
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"defaultInstantiationMode": 0
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BIN
ProjectSettings/ShaderGraphSettings.asset
(Stored with Git LFS)
Normal file
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ProjectSettings/ShaderGraphSettings.asset
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Binary file not shown.
BIN
ProjectSettings/TagManager.asset
(Stored with Git LFS)
Normal file
BIN
ProjectSettings/TagManager.asset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ProjectSettings/TimeManager.asset
(Stored with Git LFS)
Normal file
BIN
ProjectSettings/TimeManager.asset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ProjectSettings/URPProjectSettings.asset
(Stored with Git LFS)
Normal file
BIN
ProjectSettings/URPProjectSettings.asset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ProjectSettings/UnityConnectSettings.asset
(Stored with Git LFS)
Normal file
BIN
ProjectSettings/UnityConnectSettings.asset
(Stored with Git LFS)
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Binary file not shown.
BIN
ProjectSettings/VFXManager.asset
(Stored with Git LFS)
Normal file
BIN
ProjectSettings/VFXManager.asset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ProjectSettings/VersionControlSettings.asset
(Stored with Git LFS)
Normal file
BIN
ProjectSettings/VersionControlSettings.asset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ProjectSettings/XRSettings.asset
(Stored with Git LFS)
Normal file
BIN
ProjectSettings/XRSettings.asset
(Stored with Git LFS)
Normal file
Binary file not shown.
49
README.md
Normal file
49
README.md
Normal file
@ -0,0 +1,49 @@
|
||||
# Mythical War (MMORPG)
|
||||
|
||||
An immersive, hardcore multiplayer online role-playing game built with Unity, FishNet networking, Agones game server orchestration, and PostgreSQL backend architecture. Set during the brutal 10-year Titanomachy war between the Titan and Olympus factions.
|
||||
|
||||
---
|
||||
|
||||
## 🛠️ Tech Stack & Architecture
|
||||
|
||||
- **Game Engine:** Unity 3D
|
||||
- **Networking:** FishNet
|
||||
- **Server Orchestration:** Agones (Kubernetes)
|
||||
- **Database:** PostgreSQL
|
||||
- **Version Control:** Gitea (`10.1.10.83`)
|
||||
|
||||
---
|
||||
|
||||
## ⚔️ Core Systems & Features
|
||||
|
||||
### ⚖️ Capital City Hall Court System
|
||||
- **Self-Resolving Disputes:** Automated server log audit engine checks trade history, combat logs, and inventory GUIDs to settle player claims automatically.
|
||||
- **Player Jury Duty:** Escalated disputes are posted on the Capital Docket Board where 6 randomly selected player jurors hear arguments, vote on verdicts, and earn civic stipends.
|
||||
|
||||
### 🔒 Anti-Cheat & Persistent Incarceration
|
||||
- **Dual-Layer Anti-Cheat:** Evaluates gold/XP rate deltas during map instance transitions alongside live player-reported telemetry sweeps.
|
||||
- **In-Game Arrests & Labor Prison:** Cheaters and repeat offenders are arrested in-world by Imperial Guards. Imprisoned players must perform resource labor to earn bond credits. Offline time does not reduce prison sentences.
|
||||
- **Automatic Asset Rollback:** Confirmed exploiters have their gold and XP reverted to the last verified clean map baseline upon arrest.
|
||||
|
||||
### 🛡️ Moderator & Event Controls
|
||||
- **Economy-Aware Drops:** Event loot drops scale dynamically based on PostgreSQL macro-economic metrics to protect player-driven crafting value.
|
||||
- **Zone Safeguards:** Moderator drops and spawns are strictly blacklisted in the 100-Floor Tower of the Gods, Instanced Dungeons, Faction War Arenas, and scheduled War Days.
|
||||
|
||||
---
|
||||
|
||||
## 📁 Repository Layout
|
||||
|
||||
```text
|
||||
MythicalWar/
|
||||
├── Assets/ # Game scripts, prefabs, ScriptableObjects, & art assets
|
||||
│ └── Scripts/
|
||||
│ ├── AntiCheat/
|
||||
│ ├── Core/
|
||||
│ ├── Items/
|
||||
│ ├── Moderation/
|
||||
│ └── Penal/
|
||||
├── Packages/ # Unity Package Manager dependencies
|
||||
├── ProjectSettings/ # Engine configuration and version settings
|
||||
├── .gitattributes # Git LFS tracking configuration
|
||||
├── .gitignore # Unity ignore definitions
|
||||
└── README.md # Project documentation
|
||||
Loading…
Reference in New Issue
Block a user