diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..dbb55e1 --- /dev/null +++ b/.gitignore @@ -0,0 +1,54 @@ +# ========================================== +# Unity Temporary & Generated Folders +# ========================================== +/[L|l]ibrary/ +/[T|t]emp/ +/[O|o]bj/ +/[B|b]uild/ +/[B|b]uilds/ +/[L|l]ogs/ +/[U|u]ser[S|s]ettings/ +/[M|m]emoryCaptures/ + +# Asset Store Tools & Cache +/[A|a]ssets/AssetStoreTools* + +# ========================================== +# IDE & Code Editor Files (VS / VS Code) +# ========================================== +.vs/ +.vscode/ +/*.csproj +/*.unityproj +/*.sln +/*.suo +/*.user +/*.userprefs +/*.pidb +/*.booproj +/*.svd +/*.pdb +/*.opendb +/*.idb + +# ========================================== +# OS Generated Files +# ========================================== +.DS_Store +Thumbs.db +ehthumbs.db +[D|d]esktop.ini + +# ========================================== +# Native Build Outputs & Logs +# 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+ static ReadmeEditor() + => EditorApplication.delayCall += SelectReadmeAutomatically; + + static void SelectReadmeAutomatically() + { + if (!SessionState.GetBool(k_ShowedReadmeSessionStateName, false)) + { + var readme = SelectReadme(); + SessionState.SetBool(k_ShowedReadmeSessionStateName, true); + + if (readme && !readme.loadedLayout) + { + EditorUtility.LoadWindowLayout(Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt")); + readme.loadedLayout = true; + } + } + } + + static Readme SelectReadme() + { + var ids = AssetDatabase.FindAssets("Readme t:Readme"); + if (ids.Length != 1) + { + Debug.Log("Couldn't find a readme"); + return null; + } + + var readmeObject = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(ids[0])); + Selection.objects = new UnityEngine.Object[] { readmeObject }; + return (Readme)readmeObject; + } + + void RemoveTutorial() + { + if (EditorUtility.DisplayDialog("Remove Readme Assets", + + $"All contents under {k_ReadmeSourceDirectory} will be removed, are you sure you want to proceed?", + "Proceed", + "Cancel")) + { + if (Directory.Exists(k_ReadmeSourceDirectory)) + { + FileUtil.DeleteFileOrDirectory(k_ReadmeSourceDirectory); + FileUtil.DeleteFileOrDirectory(k_ReadmeSourceDirectory + ".meta"); + } + else + { + Debug.Log($"Could not find the Readme folder at {k_ReadmeSourceDirectory}"); + } + + var readmeAsset = SelectReadme(); + if (readmeAsset != null) + { + var path = AssetDatabase.GetAssetPath(readmeAsset); + FileUtil.DeleteFileOrDirectory(path + ".meta"); + FileUtil.DeleteFileOrDirectory(path); + } + + AssetDatabase.Refresh(); + } + } + + //Remove ImGUI + protected sealed override void OnHeaderGUI() { } + public sealed override void OnInspectorGUI() { } + + public override VisualElement CreateInspectorGUI() + { + var readme = (Readme)target; + + VisualElement root = new(); + root.styleSheets.Add(readme.commonStyle); + root.styleSheets.Add(EditorGUIUtility.isProSkin ? readme.darkStyle : readme.lightStyle); + + 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Set during the brutal 10-year Titanomachy war between the Titan and Olympus factions. + +--- + +## πŸ› οΈ Tech Stack & Architecture + +- **Game Engine:** Unity 3D +- **Networking:** FishNet +- **Server Orchestration:** Agones (Kubernetes) +- **Database:** PostgreSQL +- **Version Control:** Gitea (`10.1.10.83`) + +--- + +## βš”οΈ Core Systems & Features + +### βš–οΈ Capital City Hall Court System +- **Self-Resolving Disputes:** Automated server log audit engine checks trade history, combat logs, and inventory GUIDs to settle player claims automatically. +- **Player Jury Duty:** Escalated disputes are posted on the Capital Docket Board where 6 randomly selected player jurors hear arguments, vote on verdicts, and earn civic stipends. + +### πŸ”’ Anti-Cheat & Persistent Incarceration +- **Dual-Layer Anti-Cheat:** Evaluates gold/XP rate deltas during map instance transitions alongside live player-reported telemetry sweeps. +- **In-Game Arrests & Labor Prison:** Cheaters and repeat offenders are arrested in-world by Imperial Guards. Imprisoned players must perform resource labor to earn bond credits. Offline time does not reduce prison sentences. +- **Automatic Asset Rollback:** Confirmed exploiters have their gold and XP reverted to the last verified clean map baseline upon arrest. + +### πŸ›‘οΈ Moderator & Event Controls +- **Economy-Aware Drops:** Event loot drops scale dynamically based on PostgreSQL macro-economic metrics to protect player-driven crafting value. +- **Zone Safeguards:** Moderator drops and spawns are strictly blacklisted in the 100-Floor Tower of the Gods, Instanced Dungeons, Faction War Arenas, and scheduled War Days. + +--- + +## πŸ“ Repository Layout + +```text +MythicalWar/ +β”œβ”€β”€ Assets/ # Game scripts, prefabs, ScriptableObjects, & art assets +β”‚ └── Scripts/ +β”‚ β”œβ”€β”€ AntiCheat/ +β”‚ β”œβ”€β”€ Core/ +β”‚ β”œβ”€β”€ Items/ +β”‚ β”œβ”€β”€ Moderation/ +β”‚ └── Penal/ +β”œβ”€β”€ Packages/ # Unity Package Manager dependencies +β”œβ”€β”€ ProjectSettings/ # Engine configuration and version settings +β”œβ”€β”€ .gitattributes # Git LFS tracking configuration +β”œβ”€β”€ .gitignore # Unity ignore definitions +└── README.md # Project documentation \ No newline at end of file