27 lines
863 B
C#
27 lines
863 B
C#
#if INVECTOR_PLAYABLESANIMATOR
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using UnityEngine;
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namespace Invector.vMelee
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{
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/// <summary>
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/// Draws the body part list of <see cref="vMeleeAttackControlPDM"/> with the add/edit/remove UI
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/// the Animator behaviour gets from <c>vMeleeAttackControlEditor</c>.
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/// </summary>
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/// <remarks>
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/// The PDM inspector draws behaviour fields itself and never invokes a behaviour's CustomEditor,
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/// so the UI has to be reachable through a PropertyDrawer to show up at all.
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/// </remarks>
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public sealed class vBodyPartListAttribute : PropertyAttribute
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{
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}
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/// <summary>
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/// Anchor for the read-only exit time / end damage note carried by the Animator behaviour's
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/// custom editor; not real data.
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/// </summary>
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public sealed class vMeleeAttackControlInfoAttribute : PropertyAttribute
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{
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}
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}
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#endif
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