MythicalWar/Assets/FishNet/Demos/HashGrid
2026-10-03 11:02:24 -07:00
..
Prefabs feat(networking): import FishNet networking library and set up NetworkManager 2026-10-03 11:02:24 -07:00
Scenes feat(networking): import FishNet networking library and set up NetworkManager 2026-10-03 11:02:24 -07:00
Scripts feat(networking): import FishNet networking library and set up NetworkManager 2026-10-03 11:02:24 -07:00
Textures feat(networking): import FishNet networking library and set up NetworkManager 2026-10-03 11:02:24 -07:00
Prefabs.meta feat(networking): import FishNet networking library and set up NetworkManager 2026-10-03 11:02:24 -07:00
ReadMe.txt feat(networking): import FishNet networking library and set up NetworkManager 2026-10-03 11:02:24 -07:00
ReadMe.txt.meta feat(networking): import FishNet networking library and set up NetworkManager 2026-10-03 11:02:24 -07:00
Scenes.meta feat(networking): import FishNet networking library and set up NetworkManager 2026-10-03 11:02:24 -07:00
Scripts.meta feat(networking): import FishNet networking library and set up NetworkManager 2026-10-03 11:02:24 -07:00
Textures.meta feat(networking): import FishNet networking library and set up NetworkManager 2026-10-03 11:02:24 -07:00

This demo displays how to setup and use the Hash

Setup:
	* Open scene as server, clientHost, or client only.
	* Press Play.

Notes:
	* Demo only works on clientHost. Real usage works with separate client and server, and clientHost.
	* Scene view can be used to see objects appear and disappear as the player object moves between grid spots.

	* See NetworkManager > HashGrid component to update hash grid settings.
	* Notice that the ObserverManager has GridCondition as a default condition.