MythicalWar/Assets/FishNet/Demos/ColliderRollback
2026-10-04 12:53:15 -07:00
..
Audio feat(networking): import FishNet networking library and set up NetworkManager 2026-10-03 11:02:24 -07:00
Materials feat(assets): fixed jp.lilxyzw.liltoon via LFS 2026-10-04 12:53:15 -07:00
Models feat(assets): fixed jp.lilxyzw.liltoon via LFS 2026-10-04 12:53:15 -07:00
Prefabs feat(networking): import FishNet networking library and set up NetworkManager 2026-10-03 11:02:24 -07:00
Scenes feat(networking): import FishNet networking library and set up NetworkManager 2026-10-03 11:02:24 -07:00
Scripts feat(networking): import FishNet networking library and set up NetworkManager 2026-10-03 11:02:24 -07:00
Textures feat(networking): import FishNet networking library and set up NetworkManager 2026-10-03 11:02:24 -07:00
Audio.meta feat(networking): import FishNet networking library and set up NetworkManager 2026-10-03 11:02:24 -07:00
Materials.meta feat(networking): import FishNet networking library and set up NetworkManager 2026-10-03 11:02:24 -07:00
Models.meta feat(networking): import FishNet networking library and set up NetworkManager 2026-10-03 11:02:24 -07:00
Prefabs.meta feat(networking): import FishNet networking library and set up NetworkManager 2026-10-03 11:02:24 -07:00
ReadMe.txt feat(networking): import FishNet networking library and set up NetworkManager 2026-10-03 11:02:24 -07:00
ReadMe.txt.meta feat(networking): import FishNet networking library and set up NetworkManager 2026-10-03 11:02:24 -07:00
Scenes.meta feat(networking): import FishNet networking library and set up NetworkManager 2026-10-03 11:02:24 -07:00
Scripts.meta feat(networking): import FishNet networking library and set up NetworkManager 2026-10-03 11:02:24 -07:00
Textures.meta feat(networking): import FishNet networking library and set up NetworkManager 2026-10-03 11:02:24 -07:00

This demo requires Fish-Networking Pro. Use of collider rollback for raycasts is displayed in this demo.

Setup:
    * Start two editors or builds.
    * Press play on each.
    * Run one as server, and the other as client.

Notes:
    * Red shows where the object was rolled back to on the server.
    * Green shows where the object actually was on server.

    * Rollback indicators in demo will not be correct when firing as clientHost.