30 lines
770 B
C#
30 lines
770 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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namespace P09.Modular.Humanoid
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{
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public sealed class ModelRotateButton : MonoBehaviour
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{
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private UnityAction<bool, bool> _onClickRotateListener = null;
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public void Init(UnityAction<bool, bool> onClickRotateListener)
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{
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_onClickRotateListener = onClickRotateListener;
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}
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public void OnClickDownArrow(bool isLeft)
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{
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_onClickRotateListener?.Invoke(isLeft, true);
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}
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public void OnClickUpArrow(bool isLeft)
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{
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_onClickRotateListener?.Invoke(isLeft, false);
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}
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}
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}
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