64 lines
2.3 KiB
C#
64 lines
2.3 KiB
C#
using P09.Modular.Humanoid.Data;
|
|
using UnityEngine;
|
|
using UnityEngine.Events;
|
|
|
|
namespace P09.Modular.Humanoid
|
|
{
|
|
public sealed class EditBodyPage : EditPage
|
|
{
|
|
[SerializeField] private HorizontalSwitcher _sexSwitcher;
|
|
[SerializeField] private HorizontalSwitcher _faceTypeSwitcher;
|
|
[SerializeField] private HorizontalSwitcher _hairStyleSwitcher;
|
|
[SerializeField] private HorizontalSwitcher _hairColorSwitcher;
|
|
[SerializeField] private HorizontalSwitcher _skinColorSwitcher;
|
|
[SerializeField] private HorizontalSwitcher _eyeColorSwitcher;
|
|
[SerializeField] private HorizontalSwitcher _facialHairSwitcher;
|
|
[SerializeField] private HorizontalSwitcher _bustSizeSwitcher;
|
|
|
|
[SerializeField] private HorizontalSwitcher _faceEmotionSwitcher;
|
|
|
|
public override void Init()
|
|
{
|
|
base.Init();
|
|
_sexSwitcher.Init(_onChangePart);
|
|
_faceTypeSwitcher.Init(_onChangePart);
|
|
_hairStyleSwitcher.Init(_onChangePart);
|
|
_hairColorSwitcher.Init(_onChangePart);
|
|
_skinColorSwitcher.Init(_onChangePart);
|
|
_eyeColorSwitcher.Init(_onChangePart);
|
|
_facialHairSwitcher.Init(_onChangePart);
|
|
_bustSizeSwitcher.Init(_onChangePart);
|
|
|
|
_faceEmotionSwitcher.Init( (editPartType, contentId) => _onChangeFaceEmotion(contentId) );
|
|
}
|
|
|
|
public override void UpdateView(bool isReset = false)
|
|
{
|
|
if(!_isActive) return;
|
|
var switchers = new[]
|
|
{
|
|
_sexSwitcher,
|
|
_faceTypeSwitcher,
|
|
_hairStyleSwitcher,
|
|
_hairColorSwitcher,
|
|
_skinColorSwitcher,
|
|
_eyeColorSwitcher,
|
|
_facialHairSwitcher,
|
|
_bustSizeSwitcher,
|
|
_faceEmotionSwitcher
|
|
};
|
|
foreach (var switcher in switchers)
|
|
{
|
|
switcher.UpdateView();
|
|
if (isReset)
|
|
{
|
|
switcher.Reset();
|
|
}
|
|
}
|
|
|
|
var sexId = DemoPageController.AvatarEditData.SexId;
|
|
_facialHairSwitcher.gameObject.SetActive(sexId == DemoPageController.MaleSexId);
|
|
_bustSizeSwitcher.gameObject.SetActive(sexId == DemoPageController.FemaleSexId);
|
|
}
|
|
}
|
|
} |