37 lines
1.3 KiB
C#
37 lines
1.3 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using P09.Modular.Humanoid.Data;
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using UnityEngine;
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namespace P09.Modular.Humanoid
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{
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public class CombatAvatarView : AvatarView
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{
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[Header("WeaponGroupData")]
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[SerializeField] private string CombatIdleAnimationName = "P09_Weapon_idle";
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public void UpdateWeaponGroup(int sexId, int weaponGroupId)
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{
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if (weaponGroupId <= 0)
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{
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return;
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}
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var weaponGroupData = DemoPageController.GetWeaponGroupData(weaponGroupId);
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if (weaponGroupData == null)
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{
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Debug.LogWarning($"No weapon motion data found for group ID {weaponGroupId}");
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return;
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}
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// WeaponGroupによって、モーションの切り替え
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var animatorController = sexId == DemoPageController.MaleSexId
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? _maleAnimatorController
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: _femaleAnimatorController;
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var runtimeOverride = new AnimatorOverrideController(animatorController);
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runtimeOverride[CombatIdleAnimationName] = weaponGroupData.AnimationClip;
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_animator.runtimeAnimatorController = runtimeOverride;
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}
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}
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} |