MythicalWar/Assets/Invector-3rdPersonController/ItemManager/Scripts/vItemEnumsBuilder/vItemEnumsList.cs

20 lines
616 B
C#

using UnityEngine;
using System.Collections.Generic;
namespace Invector.vItemManager
{
public class vItemEnumsList : ScriptableObject
{
[SerializeField, HideInInspector]
public List<string> itemTypeEnumValues = new List<string>();
[SerializeField, HideInInspector]
public List<string> itemAttributesEnumValues = new List<string>();
[SerializeField, HideInInspector]
public List<string> itemTypeEnumFormats = new List<string>();
[SerializeField, HideInInspector]
public List<string> itemAttributesEnumFormats = new List<string>();
}
}