| .. | ||
| Audio | ||
| Materials | ||
| Models | ||
| Prefabs | ||
| Scenes | ||
| Scripts | ||
| Textures | ||
| Audio.meta | ||
| Materials.meta | ||
| Models.meta | ||
| Prefabs.meta | ||
| ReadMe.txt | ||
| ReadMe.txt.meta | ||
| Scenes.meta | ||
| Scripts.meta | ||
| Textures.meta | ||
This demo requires Fish-Networking Pro. Use of collider rollback for raycasts is displayed in this demo.
Setup:
* Start two editors or builds.
* Press play on each.
* Run one as server, and the other as client.
Notes:
* Red shows where the object was rolled back to on the server.
* Green shows where the object actually was on server.
* Rollback indicators in demo will not be correct when firing as clientHost.