MythicalWar/Assets/FishNet/Demos/Benchmarks/NetworkTransform
2026-10-04 12:53:15 -07:00
..
Materials feat(assets): fixed jp.lilxyzw.liltoon via LFS 2026-10-04 12:53:15 -07:00
Prefabs feat(networking): import FishNet networking library and set up NetworkManager 2026-10-03 11:02:24 -07:00
Scenes feat(networking): import FishNet networking library and set up NetworkManager 2026-10-03 11:02:24 -07:00
Scripts feat(networking): import FishNet networking library and set up NetworkManager 2026-10-03 11:02:24 -07:00
Materials.meta feat(networking): import FishNet networking library and set up NetworkManager 2026-10-03 11:02:24 -07:00
Prefabs.meta feat(networking): import FishNet networking library and set up NetworkManager 2026-10-03 11:02:24 -07:00
ReadMe.txt feat(networking): import FishNet networking library and set up NetworkManager 2026-10-03 11:02:24 -07:00
ReadMe.txt.meta feat(networking): import FishNet networking library and set up NetworkManager 2026-10-03 11:02:24 -07:00
Scenes.meta feat(networking): import FishNet networking library and set up NetworkManager 2026-10-03 11:02:24 -07:00
Scripts.meta feat(networking): import FishNet networking library and set up NetworkManager 2026-10-03 11:02:24 -07:00

This is a simple benchmark for our NetworkTransform component.

Setup:
    * Start server and client in two editors, or clientHost.
    
Notes:
    * To configure spawned object:
            * Open NetworkTransform Benchmark scene.
            * Select any prefab NetworkTransform Benchmark XYZ.
    
    * To configure spawn count:
            * Open NetworkTransform Benchmark scene.
            * Select Prefab Spawner, and set amount.
    
    * To configure tick rate:
            * Open NetworkTransform Benchmark scene.
            * Select NetworkManager, change Tick Rate on TimeManager.

    * To configure object rates and movement:
            * Open prefab NetworkTransform Benchmark XYZ.
            * Configure MoveRandomly.