using System.Collections.Generic; using System.Linq; using P09.Modular.Humanoid.Data; using UnityEngine; namespace P09.Modular.Humanoid { public class CombatAvatarView : AvatarView { [Header("WeaponGroupData")] [SerializeField] private string CombatIdleAnimationName = "P09_Weapon_idle"; public void UpdateWeaponGroup(int sexId, int weaponGroupId) { if (weaponGroupId <= 0) { return; } var weaponGroupData = DemoPageController.GetWeaponGroupData(weaponGroupId); if (weaponGroupData == null) { Debug.LogWarning($"No weapon motion data found for group ID {weaponGroupId}"); return; } // WeaponGroupによって、モーションの切り替え var animatorController = sexId == DemoPageController.MaleSexId ? _maleAnimatorController : _femaleAnimatorController; var runtimeOverride = new AnimatorOverrideController(animatorController); runtimeOverride[CombatIdleAnimationName] = weaponGroupData.AnimationClip; _animator.runtimeAnimatorController = runtimeOverride; } } }