#if INVECTOR_PLAYABLESANIMATOR
using UnityEngine;
namespace Invector.vMelee
{
///
/// Draws the body part list of with the add/edit/remove UI
/// the Animator behaviour gets from vMeleeAttackControlEditor.
///
///
/// The PDM inspector draws behaviour fields itself and never invokes a behaviour's CustomEditor,
/// so the UI has to be reachable through a PropertyDrawer to show up at all.
///
public sealed class vBodyPartListAttribute : PropertyAttribute
{
}
///
/// Anchor for the read-only exit time / end damage note carried by the Animator behaviour's
/// custom editor; not real data.
///
public sealed class vMeleeAttackControlInfoAttribute : PropertyAttribute
{
}
}
#endif