using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using UnityEngine.EventSystems; using UnityEngine.UI; namespace P09.Modular.Humanoid { public sealed class ModelRotateButton : MonoBehaviour { private UnityAction _onClickRotateListener = null; public void Init(UnityAction onClickRotateListener) { _onClickRotateListener = onClickRotateListener; } public void OnClickDownArrow(bool isLeft) { _onClickRotateListener?.Invoke(isLeft, true); } public void OnClickUpArrow(bool isLeft) { _onClickRotateListener?.Invoke(isLeft, false); } } }