#if INVECTOR_PLAYABLESANIMATOR using UnityEngine; namespace Invector.vMelee { /// /// Draws the body part list of with the add/edit/remove UI /// the Animator behaviour gets from vMeleeAttackControlEditor. /// /// /// The PDM inspector draws behaviour fields itself and never invokes a behaviour's CustomEditor, /// so the UI has to be reachable through a PropertyDrawer to show up at all. /// public sealed class vBodyPartListAttribute : PropertyAttribute { } /// /// Anchor for the read-only exit time / end damage note carried by the Animator behaviour's /// custom editor; not real data. /// public sealed class vMeleeAttackControlInfoAttribute : PropertyAttribute { } } #endif