using FishNet.Utility.Extension; using System.Collections.Generic; using UnityEngine.SceneManagement; namespace FishNet.Serializing.Helping { internal sealed class SceneHandleEqualityComparer : EqualityComparer { public override bool Equals(Scene a, Scene b) { return a.GetRawHandle() == b.GetRawHandle(); } public override int GetHashCode(Scene obj) { return obj.GetRawHandle().GetHashCode(); } } }