From cc105214cdfa0d386aced055671402bff4c4b2c7 Mon Sep 17 00:00:00 2001 From: Mikey Xiong Date: Sun, 4 Oct 2026 12:53:15 -0700 Subject: [PATCH] feat(assets): fixed jp.lilxyzw.liltoon via LFS --- .../Materials/Translucent_Unlit.mat | 73 ++++++++++++++++-- .../ColliderRollback/Materials/Ground.mat | 76 ++++++++++++++++-- .../Rollback Visualization/ClientPosition.mat | 75 ++++++++++++++++-- .../Rollback Visualization/ServerPosition.mat | 75 ++++++++++++++++-- .../ColliderRollback/Materials/Target.mat | 74 ++++++++++++++++-- .../Demos/ColliderRollback/Materials/Wall.mat | 76 ++++++++++++++++-- .../Models/Weapons/Materials/Gray4.mat | 77 +++++++++++++++++-- .../Models/Weapons/Materials/Gray6.mat | 77 +++++++++++++++++-- .../Models/Weapons/Materials/Gray8.mat | 77 +++++++++++++++++-- .../Mesh1_Group2_Group1_ModelMat.mat | 76 ++++++++++++++++-- .../Mesh2_Group3_Group1_ModelMat.mat | 76 ++++++++++++++++-- .../CharacterController/Materials/BlueMat.mat | 69 ++++++++++++++++- .../Materials/OrangeMat.mat | 69 ++++++++++++++++- .../Rigidbody/Materials/BlueMat.mat | 76 ++++++++++++++++-- .../Rigidbody/Materials/FrontWheel.mat | 69 ++++++++++++++++- .../Rigidbody/Materials/GreenMat.mat | 69 ++++++++++++++++- .../Rigidbody/Materials/OrangeMat.mat | 69 ++++++++++++++++- .../Rigidbody/Materials/PinkMat.mat | 69 ++++++++++++++++- .../Prediction/Rigidbody/Materials/RedMat.mat | 69 ++++++++++++++++- .../Materials/Black.mat | 75 ++++++++++++++++-- .../Materials/Blue.mat | 75 ++++++++++++++++-- .../Materials/Green.mat | 75 ++++++++++++++++-- .../Materials/Red.mat | 75 ++++++++++++++++-- .../Additive Scenes/Materials/Ground.mat | 76 ++++++++++++++++-- .../Additive Scenes/Materials/Player.mat | 76 ++++++++++++++++-- .../Additive Scenes/Materials/TreeGrowth.mat | 76 ++++++++++++++++-- .../Additive Scenes/Materials/TreeStump.mat | 76 ++++++++++++++++-- .../DamageEffect/materials/bloodSplash 1.mat | 71 +++++++++++++++-- .../Materials/DustMoteParticle.mat | 63 ++++++++++++++- .../Model_DATA/FBX/Body/P09_Body.fbx.meta | 29 ++++--- .../images/P09_Idle Render Texture.mat | 66 +++++++++++++++- Assets/Settings/DefaultVolumeProfile.asset | 4 +- 32 files changed, 2059 insertions(+), 169 deletions(-) diff --git a/Assets/FishNet/Demos/Benchmarks/NetworkTransform/Materials/Translucent_Unlit.mat b/Assets/FishNet/Demos/Benchmarks/NetworkTransform/Materials/Translucent_Unlit.mat index c90fe2d..daeffb4 100644 --- a/Assets/FishNet/Demos/Benchmarks/NetworkTransform/Materials/Translucent_Unlit.mat +++ b/Assets/FishNet/Demos/Benchmarks/NetworkTransform/Materials/Translucent_Unlit.mat @@ -1,5 +1,18 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-5657856051232599222 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -8,22 +21,31 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Translucent_Unlit - 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